Paradigm Class - Gambling
Gambling
Make decisions about chance gambles. First: Tversky & Kahneman, 1974 Most: Izuma, Saito & Sadato, 2008
- 1685 Subjects
- 60 relevant publications
- 334 experimental contrasts
- 1996 coordinates reported
Co-coded Terms
- Stimulus Content - Reward
- External Assessment - Behavioral Data
- Instruction - Passive/Rest
- Instruction - Fixate
- Instruction - Choose
- Stimulus Modality - Visual
- Behavioral Domain - Emotion, All Subdomains
- Behavioral Domain - Emotion.Positive.Reward/Gain
- Behavioral Domain - Emotion.Positive, Unspecified
- Behavioral Domain - Emotion.Positive, All Subdomains
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